A mighty roar to you all as I write another blog post.
Title says it all. Scalebound is no longer bound to hit stores. From some information from some sources, here’s what I know and why I’m a bit disappointed.
Firstly, this isn’t the first RPG that Microsoft Studios have terminated in the past 2 years. Firstly, it was the much anticipated game “Fable Legends”, headed by Lionhead Studios. But this got shut down after so much development had gone into it. Scalebound is another example of such a game far into development that has been shut down.
The game would have featured you as Drew, with his dragon companion Thuban, as they entered a huge world as a last hope, working together to survive, despite being completely different individuals. The game would have been a 4 player co-op RPG.
According to Liam Robertson, a game researcher known for Unseen 64, he had dug up some information about creative tensions between the Western Publisher and Japanese Developer. Microsoft wanted quite a small game but the game’s director, Hideki Kamiya, wanted to realise an ambition… I side with Kamiya on this and put most of the blame on Microsoft for it’s cancellation personally.
Scalebound was first shown at E3 2014 and had gone into obscurity around September 2016, when the media team had stopped publishing updates and nothing was being released. The game itself was last shown at Gamescom 2016 in August, with a lot of excitement surrounding the game, it came as a bit of a shock to a lot of gamers when Microsoft officially announced the cancellation of the game on January 9th, 2016. With the PlatinumGames team confirming it the next day.
Kamiya-san thanked everyone for the heartfelt messages on Twitter and with NieR: Automata coming out for the PS4 soon, this is not the last we’ll see of PlatinumGames.
Part of the reason I think that the game got cancelled was it’s technical problems, to which Microsoft or PlatinumGames didn’t reach an agreement on. Development ended on the game around late December 2016, with the full underlying reason unknown. The issues were noticeable in the E3 demonstrations when they showed it off in a supposed very early alpha state.
Another reason was that supposedly, Kamiya-san and JP Kellams had taken a month leave from the company, to try and recover from the immense pressure of Scalebound’s development.
It’s safe to believe that we won’t be seeing the resurrection of the game, with Microsoft holding the IP for Scalebound and taking the 4 years it had been in development for away from us. It may be revived but it’s highly unlikely.
I can only feel sympathy for PlatinumGames but with their awesome work of Bayonetta and The Wonderful 101, I’m sure this isn’t the last from the developer.
I was truly looking forward to Scalebound. Maybe it could be revived. But at the moment, that seems nothing short of a miracle.